The developers are also using true Himalayan references in the game design to add to the overall atmosphere - how the Buddhists bury the dead is an image that could haunt players for weeks. It's also been said that the game will constantly keep things moving up: your goal is the summit of the mountain, so the camera will always keep that in view of the player to always taunt them that that's where they'll need to be going. You'll suffer altitude sickness which will cause hallucinations – sort of a play on the idea that Silicon Knights applied in Eternal Darkness where the player will be unsure whether what he's seeing in the game is actually happening or a trick of the mind. The higher you go the tougher the climb due to the thinner air. The game takes the idea of mountain climbing seriously, putting a lot of emphasis of the elements into its gameplay. Along the way up the mountain you'll start uncovering the horror of things to come: something indeed went wrong in the Buddhist community on this mountain, and the mountain has become cursed. Cursed Mountain takes place in the 1980s where you're on a quest to find your lost brother, who went missing after a climbing expedition up in the Himalayas. But we had a chance to talk with the company about the game itself and what makes it a unique development on the system. The game is still very early in development, so much so that all Deep Silver had to show on the title was a very short teaser trailer that offered up brief snippets of enemies and environments.
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